<!-- (C) International Organization for Standardization 1986
     Permission to copy in any form is granted for use with
     conforming SGML systems and applications as defined in
     ISO 8879, provided this notice is included in all copies.
-->
<!-- Character entity set. Typical invocation:
     <!ENTITY % ISOPUB PUBLIC
       "ISO 8879:1986//ENTITIES Publishing//EN" "iso-pub.ent">
     %ISOPUB;
-->
<!-- EBT has approximated some of the following characters using 
     characters from commonly available fonts.
-->
<!ENTITY emsp   "  "		--=em space-->
<!ENTITY ensp   " "		--=en space (1/2-em)-->
<!ENTITY emsp13 " "		--=1/3-em space-->
<!ENTITY emsp14 " "		--=1/4-em space-->
<!ENTITY numsp  " "		--=digit space (width of a number)-->
<!ENTITY puncsp " "		--=punctuation space (width of comma)-->
<!ENTITY thinsp " "		--=thin space (1/6-em)-->
<!ENTITY hairsp " "		--=hair space-->
<!ENTITY mdash  SDATA "font=symbol charset=fontspecific code=190 
			descr='[mdash]'"--=em dash-->
<!ENTITY ndash  "&#173;"	--=en dash-->
<!ENTITY dash   "-"		--=hyphen (true graphic)-->
<!ENTITY blank  " "		--=significant blank symbol-->
<!ENTITY hellip SDATA "font=symbol charset=fontspecific code=188"--=ellipsis (horizontal)-->
<!ENTITY nldr   ".."		--=double baseline dot (en leader)-->
<!ENTITY frac13 "1/3"		--=fraction one-third-->
<!ENTITY frac23 "2/3"		--=fraction two-thirds-->
<!ENTITY frac15 "1/5"		--=fraction one-fifth-->
<!ENTITY frac25 "2/5"		--=fraction two-fifths-->
<!ENTITY frac35 "3/5"		--=fraction three-fifths-->
<!ENTITY frac45 "4/5"		--=fraction four-fifths-->
<!ENTITY frac16 "1/6"		--=fraction one-sixth-->
<!ENTITY frac56 "5/6"		--=fraction five-sixths-->
<!ENTITY incare "c/o"		--=in-care-of symbol-->
<!ENTITY cir    "o"		--=circle, open-->
<!ENTITY utri   SDATA "font=symbol charset=fontspecific code=68  
	descr='[utri]'"--/triangle =up triangle, open-->
<!ENTITY dtri   SDATA "font=symbol charset=fontspecific code=209 
	descr='[dtri]'"--=down triangle, open-->
<!ENTITY bull   SDATA "font=symbol charset=fontspecific code=183 
	descr='[bull]'"--=round bullet, filled-->
<!ENTITY clubs  SDATA "font=symbol charset=fontspecific code=167 
	descr='[clubs]'"--=club suit symbol-->
<!ENTITY diams  SDATA "font=symbol charset=fontspecific code=168 
	descr='[diams]'"--=diamond suit symbol-->
<!ENTITY hearts SDATA "font=symbol charset=fontspecific code=169 
	descr='[hearts]'"--=heart suit symbol-->
<!ENTITY spades SDATA "font=symbol charset=fontspecific code=170 
	descr='[spades]'"--=spades suit symbol-->
<!ENTITY check  SDATA "font=symbol charset=fontspecific code=214 
	descr='[check]'"--/checkmark =tick, check mark-->
<!ENTITY cross  "&#215;"	--=ballot cross-->
<!ENTITY sharp  "#"		--=musical sharp-->
<!ENTITY caret  "^"		--=caret (insertion mark)-->
<!ENTITY lsquor ","		--=rising single quote, left (low)-->
<!ENTITY ldquor ",,"		--=rising dbl quote, left (low)-->

<!ENTITY fflig  "ff"		--=small ff ligature-->
<!ENTITY filig  "fi"		--=small fi ligature-->
<!ENTITY fjlig  "fj"		--=small fj ligature-->
<!ENTITY ffilig "ffi"		--=small ffi ligature-->
<!ENTITY ffllig "ffl"		--=small ffl ligature-->
<!ENTITY fllig  "fl"		--=small fl ligature-->

<!ENTITY mldr   "..."		--em leader-->
<!ENTITY rdquor '"'		--rising dbl quote, right (high)-->
<!ENTITY rsquor "'"		--rising single quote, right (high)-->
<!ENTITY hybull "-"		--rectangle, filled (hyphen bullet)-->

<!ENTITY loz    SDATA "font=symbol charset=fontspecific code=224 
	descr='[loz]'"--=lozenge or total mark-->
<!ENTITY lozf   SDATA "font=symbol charset=fontspecific code=168 
	descr='[lozf]'"--=lozenge, filled-->

<!ENTITY rx     "Rx"		--pharmaceutical prescription (Rx)-->

<!-- The following characters could not be defined using commonly available
fonts. Therefore, EBT is using placeholders for these characters. To include
the placeholders in your document, make sure that the marked section below has
the keyword "INCLUDE".

To ignore the placeholders, use the keyword "IGNORE". If you are ignoring this
marked section and your SGML document references any of the entities declared
below, you will get (non-fatal) mkbook errors, and the entity references will
not be replaced.

Finally, you may choose to define the entities below yourself, using a special
font that will be available to readers of your DynaText books. Use the same
SDATA entity declaration model as is used above, substituting the appropriate
names and decimal numbers for font, charset, code, and descr. In that case, you
should INCLUDE the marked section. 

See Chapter 7 of Publisher Guide, Volume 1 for more information. -->

<![ INCLUDE [
<!ENTITY block  "[block]"	--=full block-->
<!ENTITY uhblk  "[uhblk]"	--=upper half block-->
<!ENTITY lhblk  "[lhblk]"	--=lower half block-->
<!ENTITY blk14  "[blk14]"	--=25% shaded block-->
<!ENTITY blk12  "[blk12]"	--=50% shaded block-->
<!ENTITY blk34  "[blk34]"	--=75% shaded block-->
<!ENTITY marker "[marker]"	--=histogram marker-->
<!ENTITY squ    "[squ]"		--=square, open-->
<!ENTITY rect   "[rect]"	--=rectangle, open-->
<!ENTITY star   "[star]"	--=star, open-->
<!ENTITY squf   "font='itc zapf dingbats' charset=fontspecific code=68
	descr='[squf]'"	--/blacksquare =sq bullet, filled-->
<!ENTITY utrif  "[utrif]"	--/blacktriangle =up tri, filled-->
<!ENTITY dtrif  "[dtrif]"	--/blacktriangledown =dn tri, filled-->
<!ENTITY ltrif  "[ltrif]"	--/blacktriangleleft R: =l tri, filled-->
<!ENTITY rtrif  "[rtrif]"	--/blacktriangleright R: =r tri, filled-->
<!ENTITY malt   "[malt]"	--/maltese =maltese cross-->
<!ENTITY dagger "&#094" >
<!ENTITY Dagger "[Dagger]"	--/ddagger B: =double dagger-->
<!ENTITY flat   "[flat]"	--/flat =musical flat-->
<!ENTITY male   "[male]"	--=male symbol-->
<!ENTITY female "[female]"	--=female symbol-->
<!ENTITY phone  "[phone]"	--=telephone symbol-->
<!ENTITY telrec "[telrec]"	--=telephone recorder symbol-->
<!ENTITY copysr "[copysr]"	--=sound recording copyright sign-->
<!ENTITY vellip "[vellip]"	--vertical ellipsis-->
<!ENTITY ltri   "[ltri]"	--/triangleleft B: l triangle, open-->
<!ENTITY rtri   "[rtri]"	--/triangleright B: r triangle, open-->
<!ENTITY starf  "[starf]"	--/bigstar - star, filled-->
<!ENTITY natur  "[natur]"	--/natural - music natural-->
<!ENTITY sext   "[sext]"	--sextile (6-pointed star)-->
<!ENTITY target "[target]"	--register mark or target-->
<!ENTITY dlcrop "[dlcrop]"	--downward left crop mark -->
<!ENTITY drcrop "[drcrop]"	--downward right crop mark -->
<!ENTITY ulcrop "[ulcrop]"	--upward left crop mark -->
<!ENTITY urcrop "[urcrop]"	--upward right crop mark -->
]]> 
